Tuesday 30 September 2014

Examples of Folk Tales I Find Interesting (so far)

I have decided to choose the brief of creating an animation based on a folk tale.

Although I already know of some well-known and classic folk tales, I also thought it would be interesting and useful to look up some less well-known ones.

These are a few ( so far) which I have found online which I find interesting, and which start to give me ideas on how I can use animation to interpret them:

The Strange Musician – Brothers’ Grimm
http://www.pitt.edu/~dash/grimm008.html

 
The Bremen Town Musicians – Brothers’ Grimm
http://www.pitt.edu/~dash/grimm027.html

 
The Singing Bone – Brothers’ Grimm
http://www.pitt.edu/~dash/grimm028.html

 
Black Magic (Mad Henry) – retold by S. E. Schlosser
http://americanfolklore.net/folklore/2009/08/black_magic.html

 
The King of Sharks (from Hawaii) – retold by S. E. Schlosser
http://americanfolklore.net/folklore/2010/08/the_king_of_sharks.html

 

Understanding Animation (Wells. 2006: Chapter 3) - Notes


“Animation is a medium which makes available a multiplicity of styles and approaches in the telling of a story.”
Belgian animator, Raoul Servais, believes that whatever the methodology informing the construction of the [animated] film, and no matter how short it is, it should always have a story of some sort”. This could be in the same way in which all art forms can tell a story, even if one person’s way of interpreting this story is different from another’s.

Events formed by a chain of cause and effect – could be linear, parallel series, past events etc.

Metamorphasis is the ability for an image to literally change into another completely different image.” This can obviously be used however one would wish to within animation, there are no boundaries and endless possibilities. Can be used to change the mood and atmosphere of the animation, could also be used as a way of transitioning to/from scenes?

Condensation in animation prioritises the most direct movement between what may be called the narrative premise and the relevant outcome.” This will need to be used as my animation will have to be condensed from a folk tale to a short 90-120 second piece.

Synecdoche…a device by which the depiction of part of a figure or object represents the whole of the figure or object….
Can be use in two specific ways. First, to signify the specificity of a narrative event, and second, to operate as a metaphor within a narrative…

Particularly effective in drawing attention to the qualities, capacities and associations of ‘a part’ and its fundamental role within the ‘whole’.”

"Symbolism complicated narrative structure because a symbol may be consciously used as part of the image vocabulary to suggest specific meanings, but equally, a symbol may be unconsciously deployed, and, therefore, may be recognised as a bearer of meaning over and beyond the artist’s over intention.” This could also be used consciously though, could be a useful effect.
“The symbol invests its object with meaning.”

Metaphor essentially grows out of symbolism and serves to employ a system of ideas in a more appealing or conducive image system. The use of metaphor simultaneously invites interpretation but insists upon openness.”

Fabrication – Three-dimensional animation is directly concerned with the expression of materiality, and, as such, the creation of a certain meta-reality which has the same physical property as the real world…

In a certain sense, this is the re-animation of materiality for narrative purposes.”

Sound – The soundtrack of any film, whether animated or live-action, tends to condition an audience’s response to it. Sound principally creates the mood and atmosphere of a film, and also its pace and emphasis, but, most importantly, also creates a vocabulary by which the visual codes of a film are understood.”

’Acting’ in the animated film is an intriguing concept in the sense that it properly represents the relationship between the animator and the figure, object or environment he/she is animating…

The animator must consider all the possibilities available to the actor in order to create and develop ‘character’ long before the actual process of animation begins”
Define that character through medium and how it can/will express things eg costume, construction, movements, moods etc.

“Stanislavski suggested that the play text should be broken down by the actor into units and objectives, each unit of the text having a specific set of objectives which fall into three categories: (1) external or physical objectives; (2) internal or psychological objectives; and (3) rudimentary or mechanical objectives (Stanislavski, 1980: 119)”

Choreography, a direct extension of theatrical staging” How certain characters move and perform actions, reflects their personality and mood too.

Penetration is essentially a revelatory tool, used to reveal conditions or principals which are hidden beyond the comprehension of the viewer.” Can be used to show thoughts, dreams, even inside the body etc.

Monday 29 September 2014

The Fundamentals of Animation (Wells. Design as Concept. 2006:35-5) - Notes.


Ways to start thinking of ideas:
  • write in prose
  • sketches
  • bullet point concepts and odd notes
 

Driessen: “Writing also goes much faster than drawing and one can insert afterthoughts and correct flaws, without spending time on draughtsmanship, however sketchy.
 

  • Use personal backgrounds and characters and possible narratives to figure out/inspire ideas.
  • Use memory and sensual memory to catalyst ideas: “using the senses is fundamental to the animator’s craft, as these have to be projected though the medium in highly specific ad connective ways.”
  • Use ideas/influences from youth: “Long-term likes and dislikes are often the first things that are emulated or aspired to in creative work before a clear and original ‘voice’ develops. These influences can be conscious or unconsciousness.”
  • Use iconic images: “Contemporary culture is a visual one.”
  • Use the idea of fantasy versus reality, or fantasy and reality combined. Using oppositions and comparisons with this could work too.
 

Minichiello: “The act of drawing empowers the artist to look at the world, to deconstruct and rebuild it.”

Can use photography to refer back to the real in order to aid the construction of ideas though drawings.

Scarfe: “The most important thing is to build up a mood, which is productive in liberating your imagination further.”


In a way, let the characters you create do what they want to do, give them actions because it just happens.
Engage with other art forms when you design animation, eg dance or music.


 

Animation is an art of ‘metaphor’, you can say whatever you want through art though any art or movement you create.

Concentrate on ‘acting’, body language and physical gesture as the tools of expression – clear gestures.

Beneficial silences can be dramatically effective.

Use all elements of animation to tell your story eg colour, design, lighting.

Animation is a form of choreography, hold poses, stretch movement and change the rhythm.

Give your characters specific vocabulary to make them unique.

Try to create an atmosphere for your animation by using all the above points.
 

When creating a story board, change and move things around a bit, pinpoint important character expressions and attributes etc until you find what fits and works the best.

 

 

Thursday 25 September 2014

The Returned Sun (early Russian animation): 1936 - Olga Khodateyeva

The Returned Sun (early Russian Animation):

1936 – Olga Khodateyeva

http://www.youtube.com/watch?v=2U1V9x0Bm7A 

Repeated animations and motions are used many times throughout this short film, especially with the sun, sea and waves.
 
It is interesting to compare the animation style of this short film to that of  Disney. The lines and shades used in this one are a lot less harsh and bold, yet are still quite defined, with the more frequent use of white shapes and lines.
 
The movements seem more fluid and so are the transitions between frames.
 
Similarly to Disney's early works, this animation also uses a musical soundtrack accompaniment, yet this use seems to tell more of a story compared to the previous two Disney animations.
 
I personally like this animated short because to me it seems a lot more artistic and creative, and also tells a story well with the use of both moving images and sound.


Silly Symphony (The Skeleton Dance): 1929 - Disney

Silly Symphony (The Skeleton Dance):

1929 - Disney

http://www.youtube.com/watch?v=WN80Z2KZa--‐Y
https://www.youtube.com/watch?v=h03QBNVwX8Q
 

This is another short black and white animated film released by Disney shortly after Steamboat Willie.

Similarly to Steamboat Willie, the animations are quite basic, and a musical accompaniment is present to enhance the mood of the animation. However, this short has a very different theme, not of comedy but of theatrical horror, and so the music is more experimental and in a minor key.

Repeated and mirrored shapes, characters and movements are used, as to speed up the creation of the animation, yet still work well with the music.

When the skeletons are dancing, the same background artworks are used throughout, so that the artists do not have to spend time painting the same background over and over again; the different stages of animated movements are printed onto the identical repeated backgrounds.

Although this animation had a more dark theme to it, the actions and dances of the skeletons provided comedy to the animation also.

Steamboat Willie: 1928 - Disney


Steamboat Willie:


 1928 – Disney
http://www.youtube.com/watch?v=BBgghnQF6E4

This animated short by Disney became a huge hit in 1928 when it was released, as the audience were both entertained by and could feel a somewhat emotional connection with the anthropomorphised character of Mickey Mouse.

The cartoon is in black and white and, although some use of the artists' hand is evident, the animated movements of the frame changes are still fairly smooth.

A cheerful soundtrack is used throughout the cartoon to match with the slapstick comedy in use throughout. Some of the animations are slightly out of sync with the sound used in the film, however this is not particularly noticeable, especially considering how the animation was created a very long time ago.

The scenario of 'cat and mouse' is used, as Mickey is bullied by the big cat who is the boss of the boat. This not only presents a sense of humour but also allows the audience to root for Mickey as the underdog, creating a connection between the character and audience.

Although all of the characters are animals, certain ones are anthropomorphised and others aren't. For example, the cow and the parrot are presented as simple normal animals, yet Mickey and Minnie mouse are highly anthropomorphised, by the fact that they walk on two legs, wear clothes, and have a romantic connection with each other. This enhances the emotional connection with the audience, as Mickey and Minnie are shown to think and feel as humans would.



Wednesday 24 September 2014

Gertie the Dinosaur: 1914 - Winsor McCay


Gertie the Dinosaur: 1914 - Winsor McCay
http://www.youtube.com/watch?v=UY40DHs9vc4
https://www.youtube.com/watch?v=Cr-u-hVYrPA 


Winsor McCay's interactive act with his own cartoon creation 'Gertie the Dinosaur' became famous in 1914. 
This animation was mostly created by hand, with McCay having drawn thousands of frames on rice paper. It is an important animation to look at as it was the first of its time to use keyframes, registration marks and animation loops.
Gertie is a line drawn dinosaur who likes to eat and dance. Many shots throughout the short film are repeated to save time and drawing. 
The film is silent but with a musical accompaniment, so captions on a separate blank shot interact with Gertie as if McCay were speaking directly to her himself. The musical accompaniment used is repetative and lighthearted, to reflect the mood of the cartoon as a whole.
At the end of the film, McCay even appears on the screen himself to be given a ride by Gertie.

L’Hotel hanté: 1909 – Segundo de Chomón


L’Hotel hanté:
1909 – Segundo de Chomón

http://www.youtube.com/watch?v=LC0ZC4R8QBk 

L’Hotel hanté (The Haunted Hotel) was created by spanish film pioneer Segundo de Chomón. 
In this film he combines silhouette animations and stop-motion techniques along with scenes of real life action. Cut shots are used to give the effect of furniture suddenly disappearing, and a stunt dummy is used to show the main character being thrown around the room by 'ghosts'. 
I find the use of stop motion to show the main character moving along the rows of chairs interesting and quite effective, considering the time this short film was made in. 
This film is silent and has no musical accompaniment, which is somewhat disappointing, as I feel with this type of film a musical accompaniment would have been able to enhance the dramatic and unusual events of the film.

Viaje a la Luna (Le Voyage dans la Lune): 1902 - George Mélies


Viaje a la Luna (Le Voyage dans la Lune): 1902 - George Mélies
http://www.youtube.com/watch?v=_FrdVdKlxUk

This short film, made in 1902, was created by french filmmaker and illusionistGeorge Mélies. It combines real life action with stop motion photography to create trick visual effects.

Lots of contemporary films make indirect reference to this short film, and it is clear to see which ones they are, for example, Harry Potter.

It is interesting to see the different art and media used to create the scenery and 'animations' of this film, and which effects worked better than others, for example, from the descent of the rocket into the sea and the ship's arrival back to the town, to the use of hand painted backdrops, and the cuts where the aliens die in a puff of smoke.

The film is a silent film, but with a musical accompaniment. It is interesting to see how, in many early animations, composers would compose in real time to create the mood for each part of the films. Although the music score is supposed to convey the atmosphere and emotions of each scene, at times I still found it difficult to work out exactly how the plot was progressing.

History of animation video (MIT)


History of animation video (MIT):

http://video.mit.edu/watch/history-of-animation-3391/

This video briefly explains how persistence of vision is in effect with early animations, for example with zoetropes, and how early stop motion animation is used.

It introduces the viewers to famous names in animation, such as Emile Cohl, Winsor McCay, and Walt Disney.

I find it interesting to see the character development from McCay's Gertie the dinosaur and Disney's Mickey Mouse. Compared to Gertie, Mickey Mouse is anthropomorphised and given not only human-like qualities, but also human-like actions, and even a voice. The audience is then able to create an emotional connection with this character.

Early Days of Animation (BBC)


Early Days of Animation (BBC):
http://www.youtube.com/watch?v=-66v1ARI0-Q 

This short BBC documentary shows examples of early victorian zoetropes and praxinoscopes. It is interesting to see the level of fluidity within these different early animations, and how persistence of vision works better with some examples than in others. Often the interchanges between frames are noticeable because the artist is unable to create the exact same strokes. colours and textures for each of the images used. I personally find the examples of praxinoscopes more interesting, as the movements of their images often seem more smooth and fluid.

The documentary also shows an example of a short film made in 1906, which shows the early use of combining real life actions and stop motion art animation effects. Although these effects were probably rather new and advanced at the time of making, it is still easy to see where and how they were created.

One of the things I found most interesting about this short documentary were the examples used in The Birth of a Flower. These animations of flower growth were made in 1910 from research pictures from botanists. Although these were made over 100 years ago they still seem to have quite a contemporary feel, due to the high quality pictures and the fluidity of the animations.




Week 1: Important Names




  • Eadweard MuybridgeEadweard Muybridge was born in England, but mostly worked in America. He is nown as the 'father of the motion picture' for his study, The Horse In Motion (1882), regarded by many as the first ever moving picture.
  • Emile Cohl - Emile Cohl was a French caricaturist and animator. His animated film Fantasmagorie (1908) is one of the earliest examples of hand-drawn animation, and considered by many film historians to be the very first animated cartoon. 
  • Walt Disney - Walt Disney is best known as an American cartoonist and film maker, and creator of the iconic cartoon character Mickey Mouse. Once sound came into film, his animated short Steamboat Willie, with Walt as the voice of Mickey Mouse, became an instant hit sensation, and the start of a long and iconic career for Disney.
  • Winsor McCay- Winsor McCay was an American animator, born in Canada, who first started as a newspaper cartoonist. He began to experiment with stage acts in which he created and would interact with his own animated cartoons, the most famous of which being Gertie the Dinosaur (1914).  
  • Georges Melies - Georges Melies was a French illusionist and filmmaker. His most famous film A Trip To The Moon (1902) combines real life action with stop motion photography to create trick visual effects.




Week 1: Vocabulary


  • Persistence of vision - The human eye retains an image for a brief moment after the image was actually seen, so when viewing images in closely-timed sequence to one another, the illusion of motion is created. The effects of both the zoetrope and the praxinoscope depend on the persistence of vision.
  • Zoetrope - The zoetrope was an early form of motion picture projector invented in 1834 by William George Horner. It consisted of a drum containing a set of still images that was able to create the illusion of motion when spun around.
  • Praxinoscope - The Praxinoscope was invented in 1876 by Charles-Émile Reynaud and was similar to the Zoetrope. It consisted of a cylinder and a strip of paper showing twelve frames for animation. Mirrors in the centre of the praxinoscope reveal a 'single image' in motion as the cylinder rotates. 
  • Celluloid - Celluloid is a tough kind of plastic which was used in the past to make products such as photographic film.
  • Compositing - Compositing is the combining of visual elements from separate sources into single images, which will usually create the illusion that all those elements are parts of the same scene. The moving images created by the zoetrope and praxinoscope use compositing, along with the persistence of vision, to create this illusion.

Introduction to Creative Media: Animation

Within this course I will build on my practical and conceptual skills acquired in first year and before, and focus on the creation of an animation.
I will also expand your knowledge of the theories and practices employed when using digital media do develop animations.
Throughout this course I will explore early forms of animation around the world including but not limited to Disney and eastern European animators, as well as contemporary animation including the work of Miyazaki, Virgil Widrich, Quay Brothers. 
The end outcome will be to produce a 90-120 second animation based on one of two briefs, using learned skills, experiments and developments that I will be developing throughout this course.
This blog will be used to document my experiments, developments and progress towards creating my own final animation piece.